Application menu (1)
  • 15 Jan 2025
  • 3 Minutes to read
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Application menu (1)

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Article summary

At the top left corner of the application window, you find the current version of the application and the application menu.

File

  • New - Creates a new project consisting of an empty scene
  • Open...
  • Open Recent... - Contains a list of the latest 20 used projects.
  • Open tutorial... - Opens the folder containing the downloaded tutorial projects. (See tutorials menu)
  • Save
  • Save As...
  • Import Media... - Select one or several medias to import as an inputs (CAV video file, video file or image file)
  • Export
    • Export project and all assets... - Exports the project file (.prj) and all assets used in the project to a selected folder.
  • Encryption
    • Import Encrypted project...
    • Export Encrypted project As...
  • Media
    • Auto rename all scene layers... - Rename all scene layers to match the source input name.
    • Auto rename inputs to short names... - This option will rename all inputs to their short filename. This will only apply to inputs with their absolute filename as the name of the input.
    • Backup... - Backup of media assets used in the current project and the loaded .prj file to the folder specified in Settings.
      (If a .cav file is used in the project, the CAV file will be stopped before the backup is done, and then restarted once the backup is done).
    • Consolidate - Copy all assets with an absolute URL to the Composer application Media folder.
    • Reallocate missing media... - Check for missing files and provide the option to search for missing files from within a selected folder. The function uses the Assets Finder to enhance the file search function.
    • Unload unused media - Remove unused media from the project.
  • Exit - Exit application

Edit

  • Settings...
  • Scene
    • Add new - Create a new scene
    • Duplicate - Duplicate the scene that is selected in the input library.
    • Set as active - Set the selected scene as the active scene (if more than one scene is used).
  • Input
    • Add to scene -  Add selected input to a new scene. 
    • Add to new scene - Add selected input to a new scene. 
    • Copy Image - Copy a full-size thumbnail to the clipboard of the selected input.
    • Delete - Delete the selected input.
    • Open location in Explorer... - Open up a Windows Explorer window where the selected input media file is located on the computer. 
    • Rename all scene layers - Rename all scene layers in all scenes using the selected input to the name of the input.
    • Replace scene layer source - If a scene layer is active, selecting this option will change the source of the scene layer to the selected input.
  • Operator
    • Copy operator properties - Copy operator properties from the selected operator
    • Paste operator properties - Paste operator properties to the selected operator. (The operator type must be the same as the typed copied)
    • Duplicate - Duplicates the selected operator
    • Delete - Delete the selected operator
  • Target
    • Delete - Delete the selected target.
  • Connector
    • Clone - Clones/duplicates the selected connector.
    • Delete - Deletes the selected connector.

Script Engine

  • Create Script... - Creates a new script based on an empty template. The project needs to be saved and reloaded before the script will be in use.
  • Edit Script... - Opens the script in the default editor associated with the .js extension. If you have no editor for .js files, we recommend using Visual Studio Code.
  • Reload Script... - Reloads the script in the Script engine
  • Export
    • Export encrypted script... - This will encrypt the script and save the file in the same folder as the project file with the name, [projectname].cxjs

For more information on the Script Engine, see Script Engine.

Analysis

  • Open video analyzer window...
  • Open log window...
  • Reference image
    • Save project reference image - This will create a snapshot image (PNG) and automatically save the image to the same folder as the project file. The image created will have the same filename as the project file, but with the suffix " - reference". Example: The project file "MyProject.prj" will render a reference image "MyProject - reference.png"
    • Open project reference image - Opens the saved Project reference image in the default image application.
  • Create performance report... - This will generate a performance report and copy the report to the clipboard. The report contains information about Composer version, license, system information, project performance and the load rendered by the project. Performance reports can be helpful when tracking down issues, working on optimizations, or comparing system performance between different environments.

Misc

  • System Information... - Opens up a window containing information on the Operating System, Application version, and GPU.
  • Lock Application...
  • Export LUT Template... - Export a new/original LUT file that can be used for manipulation and then used in the LUT operator.

Tutorials

  • Open tutorial... - Opens the folder containing the tutorial projects.
  • Download tutorials - Opens a new window displaying the available tutorials to download. After downloading, select "Open tutorials" from the Tutorials menu.

Help

  • Shortcuts, tips and tricks... - Opens up the online documentation website for Shortcuts, tips and tricks.
  • Online Documentation... - Opens up the online documentation website.
  • Latest news - Show the latest news from Realsprint
  • License Information... - Opens up a window containing license information
  • Support... - Opens up the online support website

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