Text input

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Text and Shape inputs/Text input

Note!
The text input is a single-line text input.
Note!
Fonts between Windows and Linux can differ slightly.

  • Text:
    • Text - Defines the text content to display, or allows you to reference the name of a Video File Input
    • Preset- There are several presets to choose from.
      • Custom Text - Normal text input.
      • Short Time - Time short (HH:MM).
      • Long Time - Time long (HH:MM:SS).
      • UTC Time - UTC time (DD/MM/YYYY HH:MM:SS).
      • Frame Counter - Frame processed since TextInput created.
      • Host Name - The computer name.
      • Project Name - Name of the current Composer project running.
      • Media Info: Time code (TC) - Displays the elapsed playback time (MM:SS) of the Video File input.
      • Media Info: Time left (TC) - Displays the remaining playback time (MM:SS) of the loaded Video File input.
      • Media Info: Filename (short) - Displays the filename of the Video File input (short form).
      • Media Info: End Time - Displays the local time (HH:MM:SS) when the currently playing media of the Video File input will finish.
    • Alignment - Left, Center, or Right
    • Left margin (pixels) - Space in pixels between the left edge and the text. 
  • Size in pixels - The Width and Height of the text field
    • Width
    • Height
  • Font - Font settings
  • Text colorYou can customize the text color using the Text color option. Select between the color spaces RGB, HSV or HSL. Use the sliders or input fields to adjust the values to your desired color, or use the color picker to select a color from the Scene view window.
  • Background color - You can customize the background color of the text using the Background color option. Select between the color spaces RGB, HSV, or HSL. Use the sliders or input fields to adjust the values to your desired color, or use the color picker to select a color from the Scene view window.
  • Performance and properties
    • Render time - Debug properties
  • Render Options - These options, together with Render Tuning (see Performance and Options), help optimize performance by letting Composer automatically decide whether the input should be rendered.
    When your project’s Render Tuning option is active, Composer manages each input’s rendering automatically for best performance.
    These options allow you to override that behavior and manually decide if this input should be rendered or excluded from the scene.
    Render Tuning vs Render Options
    • Render Tuning works at the project level (see Performance and Options), automatically managing which inputs are rendered across all Scenes for optimal performance.
    • Render Options work at the input level, letting you manually override or fine-tune how a specific input behaves within Composer’s automatic rendering process.
    • Invisible (do not render in scene) - The input will not produce any visible output in the scene, regardless of whether Render Tuning is enabled at the project level.

    • Do not render input
      • Let Composer decide (default) - Composer automatically decides whether the input should be rendered, based on the active Scene, and if Render Tuning is enabled.
      • Manual configuration - Allows you to manually control rendering behavior using the Render switch (see below).
    • Render -  A toggle switch is available only when Manual configuration is selected.
  • Optional TAGS
    • TAGS - Add a "tag"  that can be used in the input smart search function. It is possible to add several tags by separating them by a SPACE char.