Interactive Button

Prev Next

Interactive buttons are used when Composer is running in Interactive mode. This is useful when running demos like in a Kiosk mode. By using the Interactive buttons in conjunction with the script engine, it is possible to trigger events when clicking the button to demonstrate functions or game flows of a project.

  • Button variant - Select button size

  • Text:

    • Text - The text on the button.

    • Alignment - The text alignment.

  • Font - Font settings.

  • Text color - You can customize the text color using the Text color option.

  • Options

    • Enable interaction - If Interactive mode is enabled for the project, the button can be made interactive. Clicking on the button can trigger a script function. This is only useful when running Composer in 'Interactive mode'.

    • Hide in Edit mode - Hide the buttons when Interactive mode is disabled.

    • Script function name - If interaction is enabled and the button is clicked, the defined script function is executed in the script engine.

    • Script function parameter - When calling the script function, include the parameters in the call.

  • Performance and properties - Mini log

  • Render Options - These options, together with Render Tuning (see Performance and Options), help optimize performance by letting Composer automatically decide whether the input should be rendered.

    When your project’s Render Tuning option is active, Composer manages each input’s rendering automatically for best performance.

    These options allow you to override that behavior and manually decide if this input should be rendered or excluded from the scene.

    Render Tuning vs Render Options

    • Render Tuning works at the project level (see Performance and Options), automatically managing which inputs are rendered across all Scenes for optimal performance.

    • Render Options work at the input level, letting you manually override or fine-tune how a specific input behaves within Composer’s automatic rendering process.

    • Invisible (do not render in scene) - The input will not produce any visible output in the scene, regardless of whether Render Tuning is enabled at the project level.

    • Do not render input

      • Let Composer decide (default) – Composer automatically decides whether the input should be rendered, based on the active Scene and if Render Tuning is enabled.

      • Manual configuration – Allows you to manually control rendering behavior using the Render switch (see below).

    • Render - A toggle switch available only when Manual configuration is selected.

  • Optional TAGS

    • TAGS - Add a "tag"  that can be used in the input smart search function. It is possible to add several tags by separating them by a SPACE char.