Directional Blur operator

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The Directional Blur operator gives a layer the illusion of motion in a given direction. The blur can be applied horizontally, vertically, or in both directions simultaneously.

The filter works by averaging pixels along the specified direction within a defined radius. This creates a streaking effect that simulates motion blur from camera movement or fast-moving subjects.

Image

Location: Blur and Sharpen

When to Use

  • Simulate motion blur â€” Create the appearance of movement or speed

  • Add directional softness â€” Soften an image along a specific axis

  • Create speed lines â€” Horizontal blur suggests fast lateral movement

  • Vertical rain/falling effects â€” Vertical blur enhances downward motion

  • Background separation â€” Blur backgrounds to draw focus to sharp foreground elements

Properties

Blur Settings

Property

Range

Default

Description

Blur direction

Horizontal and vertical / Horizontal / Vertical

Horizontal and vertical

Direction in which the blur is applied (see below).

Blur radius

0 - 200

0

Strength of the blur effect. Higher values create longer blur streaks. A value of 0 bypasses the effect entirely.

Edge Handling

Property

Options

Default

Description

Edge sample mode

Border / Wrap

Border

How pixels are sampled when the blur extends beyond the image boundary (see below).

Channel Selection

Property

Options

Default

Description

Channels

All channels / RGB / Alpha

All channels

Which color channels the blur is applied to (see below).

Blur Direction Modes

Horizontal

Applies blur only along the horizontal axis. Pixels are averaged left-to-right, creating horizontal streaking. Useful for simulating fast lateral movement.

Vertical

Applies blur only along the vertical axis. Pixels are averaged top-to-bottom, creating vertical streaking. Useful for rain effects, falling motion, or vertical camera shake.

Horizontal and vertical

Applies blur in both directions sequentially — first horizontal, then vertical on the result. This creates a soft, uniform blur similar to a box blur but with directional characteristics preserved.

When to use each:

  • Horizontal â€” Racing footage, side-scrolling motion, horizontal pans

  • Vertical â€” Rain, waterfalls, falling objects, vertical tilts

  • Horizontal and vertical â€” General softening, glow preparation, uniform motion blur

Edge Sample Modes

Border

Pixels outside the image boundary are treated as transparent/black. This is the standard behavior and works well for most footage where edges aren't critical.

Wrap

Pixels wrap around to the opposite edge of the image. This creates seamless tiling behavior, useful for:

  • Textures that need to tile seamlessly

  • Looping backgrounds

  • Avoiding dark edges on content that wraps

Channel Options

All channels

Blur is applied to all channels including alpha. Use this for most standard blur operations.

RGB

Blur is applied only to the color channels; the alpha channel remains sharp. Useful when you want to blur the image content but keep crisp transparency edges.

Alpha

Blur is applied only to the alpha channel; RGB remains unchanged. Useful for:

  • Softening mask edges

  • Creating feathered transparency

  • Anti-aliasing alpha mattes

Usage Examples

Motion Blur (Horizontal Speed)

For simulating fast lateral movement:

  • Blur direction: Horizontal

  • Blur radius: 20-50

  • Channels: All channels

Vertical Rain/Falling Effect

For enhancing rain or downward motion:

  • Blur direction: Vertical

  • Blur radius: 30-80

  • Channels: RGB

Soft Background

For creating a soft, out-of-focus look:

  • Blur direction: Horizontal and vertical

  • Blur radius: 10-30

  • Channels: All channels

Alpha Edge Softening

For feathering hard mask edges:

  • Blur direction: Horizontal and vertical

  • Blur radius: 5-15

  • Channels: Alpha

Seamless Texture Blur

For blurring tileable textures without edge artifacts:

  • Blur direction: Horizontal and vertical

  • Blur radius: 10-20

  • Edge sample mode: Wrap

  • Channels: RGB

Tips

  1. Use Blur radius 0 to bypass. When the radius is set to 0, the operator returns the original image without any processing, saving GPU resources.

  2. Start with lower radius values. Directional blur can quickly become extreme. Start around 10-20 and increase as needed.

  3. Consider channel selection for compositing. If you're blurring a layer with transparency, using RGB-only mode preserves sharp alpha edges for cleaner composites.

  4. Wrap mode for seamless textures. If you're working with tiling textures or looping content, Wrap mode prevents dark edges from appearing at the boundaries.

  5. Combine with masking. Apply directional blur to a duplicate layer with a gradient mask for selective motion blur that fades across the image.

  6. Horizontal and vertical ≠ radial blur. The "Horizontal and vertical" option applies horizontal then vertical blur sequentially, which creates a box-like blur pattern, not a true omnidirectional or radial blur.